The good, the bad and Lee Everett
Actual content:
The majority of video games have a linear story-line (if it has any) with no way to affect its story, but when it is non-linear there are some which lets you change the events of the game through a morality system. For example: "Bioshock", " Star Wars: Knights of the Old Republic", "Mass Effect", "Dishonored".
Sadly, the games I mentioned do not deal with it very well. In the past when was playing "Star Wars: Knights of the Old Republic" I was trying to play a neutral character, but the choices it offered was you being the shining example of humanity or a gigantic jerk, no middle ground and took away so much immersion of the game. Other people had that problem too and they also complained about it.
On the other hand, there is a game that does it too well. It is called "Witcher". It is highly praised for its quality mature fantasy story based on Andrzej Sapkowski's work where the world was incredibly grim. The problem with it was there was no morally good decision, only bad. For example either you support racist human oppressing others or insane elves and dwarfs destroying everything standing in their way. For every choice you get a bitter taste in your mouth because whenever you do something someone suffers for it.
Fortunately, "Walking Dead" succeeds when it comes to morality. The protagonist Lee Everett is faced with many difficult choices. It does not judge you whatever option you clicked on. The decisions in it are more direct and they all make sense logically because every one of them can be justified. It is wonderful how they managed to make the players react to situations. It might sound horrible that some people let a teenager die in the game, but there are many reasons for doing that and there ratio of people picking the option is very close to each other. The morality in this game really helped it become the game of the year of 2012 in many award shows.
I hope at least some future video games will follow this example to make the game have a better story.
The video is made by Daniel Floyd. If you liked his video subscribe to "Extra Credits".
Based on the article http://extra-credits.net/articles/pacing-morality-and-the-walking-dead/
Based on the article http://extra-credits.net/articles/pacing-morality-and-the-walking-dead/
School project task: Analyze an article!
http://extra-credits.net/articles/pacing-morality-and-the-walking-dead/For those who do not want to read the article, it is about the pacing and morality in a game called the "Walking dead" written by Daniel Starkey. This written work starts a lot different from other articles. He begins it with an introduction of himself. Some people might think it is pretty pointless. However, I think it is somewhat useful to the reader. "Why?" you might ask. I believe when someone writes an article where expressing opinion is a major part of it, the audience should know who the person is because it is beneficial to be aware of what to expect from him/her later assuming that he/she is going to write more articles. There is one minor thing that he is missing. He should have added a jump break at the end of his personal introduction since there are people who do not care about him and only want the actual content from him.
As for the rest of the content he demonstrates his examples clearly and he perfectly describes what he thinks of it when expressing his opinions. Quality content is difficult to make in such quantity so I really respect him for making them. Personally I really like his content and probably others too.
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